Black Vienna cover
1987BGG rank #5,315

Black Vienna

by Gilbert Obermair · (Web published)

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Players3–6
Time60m
ComplexityMedium-Light
Age10+

About the game

What is Black Vienna?

In this thinly-themed game, players seek to uncover the three spies who have their identities hidden. There are twenty-seven possible suspects, represented by twenty-seven lettered cards (with the umlauted O). Three of the cards are removed, as they are the spies. The remainder are dealt out to the players. Then players take turns 'asking' each other for information by playing a card with three letters in front of the informant. He must then look at his cards and place either zero, one, two, or three chips on the card, depending on how many of those letters are part of his secret collection. The first player to correctly identify the three missing spies (letters) is the winner.

How it plays

Mechanics

DeductionPaper-and-Pencil

On the shelf

Categories

Card GameDeductionSpies / Secret Agents

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Black Vienna?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?