Trade on the Tigris cover
2018BGG rank #5,217

Trade on the Tigris

by Geoff Engelstein, Ryan Sturm · Tasty Minstrel Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players3–6
Time60–90m
ComplexityMedium-Light
Age14+

About the game

What is Trade on the Tigris?

The Tigris river winds through the cradle of civilization, providing food, water, and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way. In Trade on the Tigris, you are one of these cities. Each round, you gain development cards that provide new abilities, produce resources (in the form of cards), trade them with the other players, and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result, and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds, the player with the most points wins!

How it plays

Mechanics

Open DraftingSet CollectionTrading

On the shelf

Categories

CivilizationNegotiation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Trade on the Tigris?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?