Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh cover
2017BGG rank #6,317

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

by Matt Hyra, Cory Jones · Cryptozoic Entertainment

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Players2–6
Time30m
ComplexityLight
Age15+

About the game

What is Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh?

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh ratchets up the EPIC with several new innovations: Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging! Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice! Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here! Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect 'em all!

How it plays

Mechanics

Dice RollingHand ManagementTake That

On the shelf

Categories

FantasyFightingHumor

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?