Bastogne: Screaming Eagles Under Siege 18-27 Dec '44 cover
2009BGG rank #5,117

Bastogne: Screaming Eagles Under Siege 18-27 Dec '44

by Dean Essig · Multi-Man Publishing

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Players2
Time240–360m
ComplexityMedium-Light
Age0+

About the game

What is Bastogne: Screaming Eagles Under Siege 18-27 Dec '44?

Bastogne: Screaming Eagles Under Siege, 18-27 Dec '44, is the thirteenth game is the Standard Combat Series. This game covers the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies. Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights. Game Scale: Game Turn: One day Hex: 400 meters Units: Platoon to Battalion Players: 2 (suitable for solitaire play) Playing Time: 4+ hours Complexity: Low Solitaire Suitability: High

How it plays

Mechanics

Dice RollingHexagon Grid

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Bastogne: Screaming Eagles Under Siege 18-27 Dec '44?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?