Full Thrust cover
1992BGG rank #4,838

Full Thrust

by Jon M. Tuffley · Ground Zero Games

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Players2–6
Time120m
ComplexityMedium-Light
Age12+

About the game

What is Full Thrust?

From the Second Edition back cover: THE Tactical Starship Combat Rules! Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play! This new edition gives you all the fun of the original plus much more: Many new optional rules Complete ship contsruction and costing rules Campaign rules and battle scenarios Fully photo-illustrated Background detail and expanded ship statistics Recommended Additions: More Thrust: The Full Thrust Supplement – very useful supplement for the game Related to: Dirtside II – sci-fi ground vehicle combat Stargrunt II – sci-fi ground infantry combat

How it plays

Mechanics

Action QueueDice RollingMeasurement MovementSimultaneous Action SelectionVariable Player Powers

On the shelf

Categories

MiniaturesScience FictionWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Full Thrust?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?