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Dreamwell
by Nick Little (I) · Action Phase Games
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About the game
What is Dreamwell?
In a place outside the waking world where children go while they sleep, Wander the dreamkin—lost sleepers, whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell. Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature, in addition to pathways to neighboring tiles. At the beginning of the game, players will be dealt two cards, each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend. On your turn, you will be able to take three actions from the following list: move one of your pawns, rotate a tile, draw a card, replace the display, or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Dreamwell?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?