Air Baron cover
1996BGG rank #6,179

Air Baron

by Evan Davis (I) · The Avalon Hill Game Co

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Players2–6
Time120m
ComplexityMedium-Light
Age10+

About the game

What is Air Baron?

Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.

How it plays

Mechanics

Area Majority / InfluenceChit-Pull SystemDice Rolling

On the shelf

Categories

Aviation / FlightEconomicTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Air Baron?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?