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Herrlof
by Alexander Kneepkens, Inge van Dasselaar · Jolly Dutch Productions
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About the game
What is Herrlof?
Scandinavia during the viking age, from roughly 800 until 1050 AD, is characterized by powerful magnates (or chieftains) and kings. The title of king is not inherited, you fight for it. The leading magnate is recognised by the others as 'first among equals'. Four magnates now battle for Herrlof: the victory and praise gained in war. Who will become the next Viking king? In this two-person trick taking game your goal is to be the first player to reach 50 points or more, the player with the most points wins. You score points by winning tricks and bonuses you can gain. The game is played in a maximum of 10 rounds (although most often players will easily reach 50 points before that) of 15 cards. Each round you: 1) deal 15 cards, 2) set the trump, 3) predict your score, 4) battle for tricks, and 5) reveal the predictions and determine your score. All predictions are done in secret, ensuring your opponent doesn't know your goal. Certain Vikings have special abilities that will influence tricks. There are also additional cards that can destroy tricks all together or add other uncertainties. —description from the publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Herrlof?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?