Air Force cover
1976BGG rank #5,859

Air Force

by S. Craig Taylor · The Avalon Hill Game Co

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Players1–2
Time60m
ComplexityMedium
Age12+

About the game

What is Air Force?

A tactical simulation of air combat over the Europe during WWII. Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range and gunnery strength, and are rolled for on a CRT. Damage can be inflicted on any of a plane's various sections (wing, fuselage, engine, etc). Rules are also included for air-to-ground combat. Victory conditions are set by each scenario.

How it plays

Mechanics

Action QueueDice RollingGrid MovementHexagon GridModular BoardMovement PointsPaper-and-PencilScenario / Mission / Campaign GameSimulationSimultaneous Action Selection

On the shelf

Categories

Aviation / FlightWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Air Force?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?