3000 Scoundrels cover
2022BGG rank #5,562

3000 Scoundrels

by Corey Konieczka · Unexpected Games

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Players2–4
Time60–90m
ComplexityMedium-Light
Age12+

About the game

What is 3000 Scoundrels?

"The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?" In 3000 Scoundrels, players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. By overlaying clear cards, you create unique scoundrels and use them to outsmart your foes. In short, hire scoundrels to build powerful combos, steal technology, and outsmart your foes. Each turn, you play a poker card from your hand face down in front of your player board, then use all abilities matching your claimed number. You don't need to tell the truth when claiming a number, but if an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game. Each leader has a unique perspective and motivation in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world? Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks. —description from the publisher

How it plays

Mechanics

Hidden Victory PointsOpen Drafting

On the shelf

Categories

American WestBluffing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 3000 Scoundrels?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?