Bomb Squad (2013) cover
2013BGG rank #5,287

Bomb Squad (2013)

by Dan Keltner, David Short · Tasty Minstrel Games

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Players2–6
Time30m
ComplexityMedium-Light
Age10+

About the game

What is Bomb Squad (2013)?

The sergeant hangs the phone up. "Multiple hostages, numerous bombs. We're up." We grab our gear, prep the robot and load the van. It's go time... An unknown terrorist organization is on the rise, looking to spread fear while profiting from the chaos they release. You, your fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go! Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together, racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features: Real-time play: Players each take a turn in clockwise order and are free to take as long as they want on their turn. However, there is a timer counting down in real time until the bombs will detonate, so players will want to be as efficient as possible. Hidden Card Information: Players hold their cards so that the fronts are facing the other players, which requires that players give each other Intel to figure out which cards they have in hand. Limited Communication: While players have their cards up and visible to each other, players are allowed to communicate only via the Intel they give each other, which provides hints about the cards they have in their hands. Table talk about which cards are needed, or where the robot should go, and giving implied hints about which cards to play are prohibited. Co-operative game play: The players all work together, winning or losing collectively as a team.

How it plays

Mechanics

Action QueueCommunication LimitsCooperative GameGrid MovementHand ManagementMemoryModular BoardProgrammed MovementVariable Player Powers

On the shelf

Categories

Print & PlayReal-time

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Bomb Squad (2013)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?