Delicious cover
2022BGG rank #6,422

Delicious

by Eduardo Baraf, Steve Finn · Pencil First Games, LLC

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–100
Time20–30m
ComplexityLight
Age14+

About the game

What is Delicious?

Spend the afternoon in your rooftop or backyard garden. Relax while enjoying this artful game of picking, pairing, and planting fruits and vegetables. Grow your plants in whatever container you can. Wheelbarrows, boots, suitcases – use anything you can to grow delicious eats! Will you create the most delicious garden? Over the course of a game of Delicious, players fill their respective gardens with fruits and vegetables by sketching them based on cards and tokens that are revealed in the community area. Players take their turns sketching simultaneously each round as these plants are revealed. Earn the most points by planting fruits and vegetables in your makeshift containers and planters. A game lasts 12 rounds. Every round, 2 Vegetable cards are flipped (1 from each deck) and a Fruit / Tool token is placed on each card. Each player then decides to use one or both cards (and their tokens), given certain restrictions. When you use a card and token, you mark your Garden and Play sheets, trying to get different combinations of fruits and vegetables. The cards in the middle are common, but players place them in different containers within their garden setting up different combinations and scoring opportunities. Bonus tools and special powers mean that no two gardens are ever alike. After 12 rounds, the player with the highest score wins. - If there is a tie, the player whose fruit planter score is higher wins. - If there is still a tie, the player who has marked the most First Potter Bonus icons wins.

How it plays

Mechanics

Paper-and-PencilSet CollectionSimultaneous Action SelectionSolo / Solitaire Game

On the shelf

Categories

Card Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Delicious?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?