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Winds of Plunder
by Al Newman · GMT Games
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About the game
What is Winds of Plunder?
Set in the Caribbean at a time when pirates have naught to fear but each other, Winds of Plunder allows 3-5 players to compete for Victory Points (VP) by a variety of means: plundering ports, spreading their fierce reputations in the Caribbean isles, finding buried Treasure, and boarding their opponents. Randomly placed VP tiles dictate the value of each port and the location of Treasure Maps, while a unique tile rotation system helps keep game play fresh. Weapons, Crew, and Provisions may also be found in the various ports, each of which confers its own Advantages during the game and translates to VP's in the end. Action cards enhance a player's ability to gain plunder or to forestall his opponents. Wind Cubes permit players to vie over control over the winds that guide movement and the order of play for each game round. But the clock is ticking on the days of easy piracy! The game lasts 9 rounds, or approximately 60-120 minutes. All materials are marked "Copyright 2006." However, the game was not released until May 2007.
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Winds of Plunder?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?