Panic Station cover
2011BGG rank #5,618

Panic Station

by David Ausloos · White Goblin Games

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Players4–6
Time40m
ComplexityMedium-Light
Age10+

About the game

What is Panic Station?

Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms. Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans. However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites. The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players. Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?

How it plays

Mechanics

Action PointsArea MovementDice RollingHand ManagementModular BoardPlayer EliminationTeam-Based GameTile PlacementTraitor Game

On the shelf

Categories

AdventureBluffingExplorationParty GameScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Panic Station?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?