General Orders: Sengoku Jidai cover
2025BGG rank #6,042

General Orders: Sengoku Jidai

by Trevor Benjamin, David Thompson (I) · Osprey Games

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Players2
Time30m
ComplexityMedium-Light
Age14+

About the game

What is General Orders: Sengoku Jidai?

Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II. General Orders: Sengoku Jidai pits two competing daimyo against one another in a fight for control over crucial battlefields in 16th-century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts — all while protecting your vulnerable HQ. This standalone game introduces new strategic waterways, ships, and devastating siege weaponry across two battle maps. From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision-making of worker-placement games. —description from the publisher

How it plays

Mechanics

Area MovementWorker Placement

On the shelf

Categories

Wargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in General Orders: Sengoku Jidai?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?