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Worldspanner Factions, Set 1: Heroes
by Brett G. Murrell · Worldspanner
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About the game
What is Worldspanner Factions, Set 1: Heroes?
Worldspanner Factions is the grand successor to the Duel of Ages series of games. A combination of tactical RPG and adventure, Factions carries on the tradition of intensity and uniqueness. Two decades have proven that you've never played a game like this. Two teams of heroes from past, present, and future descend into the Worldspanner Arena and compete to earn the most glory by acts of renown--and by facing down the enemy. Earn the alliance of one of the six factions, or the queen mother of the Games. For 2-8 players who divide into two teams. In effect, a co-op game with excellent opponent AI (unless your friends dump-statted INT). The teams take turns, conducting an action with each hero--move, attack, unleash a minion. This is followed by reactions from the opposing team, after which the current team conducts adventures. Play continues for 9 or 12 turns, after which objective points are tallied. Most objective points are earned from non-combat activities such as alliances with the different factions. Contains 49 heroes, 90 treasures and a selection of map pieces, making each play different--new teams gathering new treasure on a completely new map. Expansions bring both the treasure count and the hero count up to 360--The Full Degree. With a ruleset significantly streamlined from Duel of Ages, Factions has half the rules word count of Duel of Ages I and over a third less than DoA II. Factions is now a game system capable of pulling in a universe of heroes (and their miniatures).
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Worldspanner Factions, Set 1: Heroes?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?