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Call to Glory
by Michael Schacht · White Goblin Games
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About the game
What is Call to Glory?
Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score them at the end of the round. If, however, an opponent lays out more cards of the same type, then characters of that type already on the table are discarded. When the game ends, players score for the types of characters they have on the table. Call to Glory comes with two variants: "Imperial Tasks" in which players can fulfill specific tasks for extra points. "The Power of the Ninja" in which the Ninja cards become more powerful. Unlike Crazy Chicken, Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players, but does not have the two variants.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Call to Glory?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?