Nuklear Winter '68 cover
2012BGG rank #7,172

Nuklear Winter '68

by Petre Tutunea · Lock 'n Load Publishing, LLC.

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Players1–2
Time120–240m
ComplexityMedium-Light
Age12+

About the game

What is Nuklear Winter '68?

The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind. Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world. Oblivious of the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance. Units represent platoons of vehicles like T64 or King Tiger tanks, infantry, or helicopters. The platoons are grouped into formations and lead by a commander. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side of a coin, there is no guarantee that a formation will activate even once. This game was originally released as the DTP game Nuklear Winter '78.

How it plays

Mechanics

Chit-Pull SystemDice RollingEventsHexagon GridSolo / Solitaire Game

On the shelf

Categories

Modern WarfareScience FictionWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Nuklear Winter '68?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?