Crusaders: Thy Will Be Done cover
2018BGG rank #657

Crusaders: Thy Will Be Done

by Seth Jaffee · Tasty Minstrel Games

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Players2–4
Time40–60m
ComplexityMedium-Light
Age14+

About the game

What is Crusaders: Thy Will Be Done?

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

How it plays

Mechanics

Action PointsArea Majority / InfluenceEnd Game BonusesGrid MovementHexagon GridMancalaMovement PointsRondelTech Trees / Tech TracksVariable Player Powers

On the shelf

Categories

MedievalTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Crusaders: Thy Will Be Done?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?