The Ruhr: A Story of Coal Trade cover
2017BGG rank #4,575

The Ruhr: A Story of Coal Trade

by Thomas Spitzer · Capstone Games

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Players2–4
Time120m
ComplexityMedium-Heavy
Age12+

About the game

What is The Ruhr: A Story of Coal Trade?

In The Ruhr: A Story of Coal Trade, the second game of Thomas Spitzer's historic coal trilogy, you are transported to the Ruhr region in the 18th century, at the beginning of the industrial revolution. Coal, after being discovered in Haspelknecht, is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient route of transportation from the coal mines. However, the Ruhr was filled with obstacles and large dams, making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr! In more detail, the players transport and sell coal to cities and factories along the Ruhr river in the 18th and 19th centuries. By selling coal to cities and factories, players acquire unique progress markers. In the beginning, players have access only to low value coal. By selling coal to certain locations, players gain access to high value coal. In addition to selling coal, the players build warehouses, build locks, and export coal to neighboring countries in the pursuit of the most victory points. This game, an updated version of Ruhrschifffahrt 1769-1890, includes the standalone expansion The Ohio: 1811-1861. In this game, players transport and trade goods along the Ohio River during a time when Ohio was granted statehood and became heavily populated as its industries flourished. The Ohio is played in a manner similar to The Ruhr, but with new and additional elements.

How it plays

Mechanics

Action DraftingPick-up and DeliverTrack Movement

On the shelf

Categories

EconomicEnvironmentalIndustry / ManufacturingNauticalTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Ruhr: A Story of Coal Trade?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?