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Vicious Gardens
by Ross Bruggink · Pops & Bejou Games
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About the game
What is Vicious Gardens?
Vicious Gardens is a card game that combines the joy of gardening with the thrill of being a total jerk. Strategically cultivate your garden, harvest plants, and sabotage others in a competition to become the Official Master Gardener. In Vicious Gardens you grow a garden of mischief by placing plant cards in front of you into different plots. While these plants are worth points, you must decide the opportune time to harvest them for Victory Cards and gain more abilities to help your garden. Of course, there is the option to sabotage your opponents by using Specialists. These take up space in your hand and often come at a price, so you'll need to balance your hand accordingly. Vicious Gardens is quick to learn, easy to play, and has a satisfying balance of strategy and luck. The last round can be filled with dramatic point swings as gardeners contend for victory. Gameplay is kept fresh through varying abilities each play through and the team-play option for 4 or 6 players. —description from the publisher
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Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Vicious Gardens?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?