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Aeronautica Imperialis: Wings of Vengeance
by Warwick Kinrade · Games Workshop Ltd.
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About the game
What is Aeronautica Imperialis: Wings of Vengeance?
The Aeronautica Imperialis: Wings of Vengeance boxed set includes everything you need to play exciting games of aerial combat between aircraft from the Imperial Navy and the Ork Air Waaagh! The set includes the following Citadel multipart plastic miniatures, each supplied with an Aeronautica Imperialis base: 2x Imperial Navy Thunderbolt Fighters (can be assembled as Thunderbolt Fighters or Thunderbolt Fury Fighters) 2x Imperial Navy Marauder Bombers 3x Ork Air Waaagh! Dakkajets 2x Ork Air Waaagh! Fighta Bommers The set also includes a 36-page rulebook featuring the following information: The full Aeronautica Imperialis game rules, including how to build your force using Squadron Lists, how to perform Ace Manoeuvres, field different classes of aircraft and unleash ground defences. Learn how to manoeuvre your aircraft, adjust their altitude and change speed while avoiding the risks of crashing and breaking up (if you exceed your maximum speed). There are even rules for special manoeuvres including landing, taxiing, and taking-off. The Dogfight scenario, as well as optional rules for fighting at night or in bad weather conditions Squadron Lists, providing details of all of the aircraft in the box as well as their weapon options and special rules A reference page showing the 8 different manoeuvres aircraft can take, as well as a 2-page quick reference containing the key game rules And more… 1x double-sided card Area of Engagement game board (depicting two aerial war zones) 1x double-sided card token sheet (70 tokens to help you keep track of all the action) 8x Six-sided dice (white with black pips) 1x Transfer sheet (for the Imperial Navy and Ork Air Waaagh! aircraft included in the set) 2x Quick reference cards (containing the key game rules)
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Aeronautica Imperialis: Wings of Vengeance?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?