Storm Over Arnhem cover
1981BGG rank #3,436

Storm Over Arnhem

by Courtney F. Allen · The Avalon Hill Game Co

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Players2
Time300m
ComplexityMedium-Light
Age12+

About the game

What is Storm Over Arnhem?

This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944. The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can. Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "committed" and cannot move or fire again until the next turn. Combat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units. The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.

How it plays

Mechanics

Advantage TokenArea MovementArea-ImpulseDice RollingMovement PointsSimulation

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Storm Over Arnhem?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?