Vampire: The Masquerade – Milan Uprising cover
2024BGG rank #8,504

Vampire: The Masquerade – Milan Uprising

by Davide Garofalo, Riccardo Landi, Paolo Tajé · Xplored

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Players1–4
Time40–90m
ComplexityLight
Age18+

About the game

What is Vampire: The Masquerade – Milan Uprising?

Vampire: The Masquerade – Milan Uprising is a cooperative narrative game for 1-4 players set in the World of Darkness, exclusive for the Teburu game system. In Milan Uprising, players take on the role of the Milan Anarchs, a group of rebellious vampires fighting for their autonomy against the oppressive power of the Camarilla, the dominant sect of the city. Every game is a struggle for survival, where intrigue, alliances, and betrayals shape the fate of Milan. Get ready for a deep narrative experience, thanks to personalized role-playing elements with secret objectives and hidden information, unique narrative events that intertwine with the story, making every game different, and a dark, immersive atmosphere—perfect for fans of Vampire: The Masquerade and the World of Darkness. The innovative gameplay powered by the Teburu System—which revolutionarily integrates physical and digital components—features smart miniatures and a smart game board that automatically track movements and actions, a free dedicated app that manages enemies, events, and narrative twists, dynamic artificial intelligence for unpredictable opponents and ever-changing challenges, and immersive audiovisual effects that enrich the atmosphere with sounds, images, and cinematic moments." —description from the publisher

How it plays

Mechanics

Action / EventAction PointsCooperative GameDice RollingNarrative Choice / ParagraphRole PlayingScenario / Mission / Campaign GameStorytellingVariable Player Powers

On the shelf

Categories

AdventureElectronicExplorationFightingHorrorMature / AdultMiniaturesNovel-basedTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Vampire: The Masquerade – Milan Uprising?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?