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Mountains of Madness
by Rob Daviau · IELLO
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About the game
What is Mountains of Madness?
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind? Based on the novel by H. P. Lovecraft, Mountains of Madness is a fully cooperative game with a pinch of real-time gameplay.
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Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Mountains of Madness?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?