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Re;ACT: The Arts of War
by Chris Lin, MingYang Lu, Eric Zeringue · Brother Ming Games
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About the game
What is Re;ACT: The Arts of War?
Re;Act is a 1 vs 1 grid based card dueling game about different artists fighting with incredible magic powers based on their different art forms. This cast of colorful characters come with extremely asymmetrical powers and gameplay mechanics including a brazen calligrapher whose sword scabbard is giant ink brush, a mysterious dancer whose flowing steps summon giant fish, and a young sculptor whose creatures come to life to swarm his enemies. Each character comes with a unique pre-built deck of cards, all of which are either "Intentions", which start off a chain, or "Reactions", which can be played in response to an intention or reaction. All effects are played to the React chain, which resolve only once both players pass on playing reactions, and resolve backwards: first in last out. Inspired heavily by the Yugioh Effect Chain and Magic Stack, Re;ACT aims to combine the crunchy competitive counter play of TCGs with the sleek approachability of modern board games. As you work to damage your opponent or control the board with your character and summons, you'll also be competing to finish your masterpiece before your opponent, a gorgeous 3 card spread of your character's greatest work. Doing so will grant you powers of your art form's truest expressions, and will be key to victory.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Re;ACT: The Arts of War?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?