Field Commander: Rommel cover
2008BGG rank #3,473

Field Commander: Rommel

by Dan Verssen · Dan Verssen Games (DVG)

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Players1
Time120m
ComplexityMedium-Light
Age12+

About the game

What is Field Commander: Rommel?

Field Commander: Rommel was designed by Dan Verssen and is the first wargame in the "Field Commander" Solitaire series of historical Operational level board-wargames. The player takes command of General Erwin Rommel's forces in 3 exciting World War II Campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy-to-use game system of "Battle Plan" and "Operation Plan" chits manages the Allied movement, combat, and reinforcements. Each campaign comes with a list of historical options that the player can modify to adjust its difficulty level and improve replay value. Also, as units win battles, stats increase to affect ensuing battles and movement. The game comes with "Career" rules that allow the player to link campaigns, so that the outcome of one campaign affects the start-up conditions for the next campaign. Game Information: Game Time: Each campaign can be played in 2 hours. Complexity: Moderate Players: 1 Games by player age|Ages 12 and up Components: 3 Full Color Campaign Maps (11" x 17") 176 Full Color (both sides) 5/8" counters 1 6-sided die 1 Campaign Log Sheet Rulebook See also: Field Commander: Alexander and Field Commander: Napoleon

How it plays

Mechanics

Area MovementDice RollingSimulationSolo / Solitaire Game

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Field Commander: Rommel?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?