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Watch
by Daniel Newman · PD-Verlag
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About the game
What is Watch?
You have just started working at a Soviet watch factory that you've discovered used to be a World War II era munitions factory. You've been sent there to produce gears, which you can sell for money, but you also need those gears to disguise the munitions crates you smuggle out. Dig through the files in the foreman's office to uncover evidence of government corruption during the aftermath of WWII. Use the monitoring infrastructure in the foreman's office to catch your coworkers misbehaving and extract bribes from them — but be careful because someone else might be watching YOU! The artistically composed thematic Eurogame Watch blends theme into the game mechanisms masterfully: While playing, you can feel the clock ticking as you try to hide your mischievous actions from the other players. To succeed, you must ensure that the gears fall into their specific clockwork spot exactly when and where you need it! —description from the publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Watch?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?