Approaching Dawn: The Witching Hour cover
2017BGG rank #10,174

Approaching Dawn: The Witching Hour

by Kenneth C. Shannon, III · WizKids (I)

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Players3–6
Time120m
ComplexityMedium
Age12+

About the game

What is Approaching Dawn: The Witching Hour?

Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world. Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission). In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order. —description from the publisher

How it plays

Mechanics

Cooperative Game

On the shelf

Categories

Card GameFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Approaching Dawn: The Witching Hour?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?