Deus cover
2014BGG rank #609

Deus

by Sébastien Dujardin · Pearl Games

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Players2–4
Time60–90m
ComplexityMedium-Light
Age14+

About the game

What is Deus?

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects. When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack. When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards. The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

How it plays

Mechanics

Action QueueArea Majority / InfluenceEnd Game BonusesGrid MovementHand ManagementHexagon GridModular BoardMulti-Use CardsNetwork and Route BuildingVictory Points as a Resource

On the shelf

Categories

CivilizationMythology

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Deus?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?