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1944: Battle of the Bulge
by Dan Fournie · Worthington Publishing, LLC
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About the game
What is 1944: Battle of the Bulge?
"1944 Battle of the Bulge" designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, is a fast playing Bulge wargame that will give you hours of game play. With fewer than 50 counters per side, and 8 pages of rules, you'll be up and playing in 15 minutes, and finishing games in 2 hours or less. Each side gets a set number of resource points to move and have combat, each move or combat costing a resource point. But you can do these in any order, so attack with an adjacent unit, create a hole, and then race through with another unit, which can then attack! Then move the initial unit that attacked to create the hole...the decisions are yours! Breakthroughs will occur, having the right units in position to expoit your opportunities is critical. The Germans start with more resource points and will reduce as the game goes on, the allies on the other hand start with fewer and go up as the game goes on, reflecting the historical situation. Much like in Dunkirk: France 1940, we have included optional German Objective Cards. The German player secretly picks one prior to play, the Allied player does not know the true German objective until the game end creating tension right up to the last die roll. —description from the publisher Although the publisher claims 1-2 players, it has no solitaire rules. It's a 2-player game, and like most 2-player games, you can solo both sides.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in 1944: Battle of the Bulge?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?