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Château Aventure
by Antoine Bauza, Anthony Combrexelle, Gabriel Durnerin, Corentin Lebrat, Ludovic Maublanc, Ludovic Papaïs, Théo Rivière, Jared A. Sorensen · IELLO
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About the game
What is Château Aventure?
"Château Aventure" is a cooperative game in which you will experience extraordinary adventures in various worlds. It uses Jared A. Sorensen's Parsely system to mimic the play of a text-adventure computer game and features several of his original adventures. One player will be the computer (or "parser") and will give to the other players details about characters, places, actions, and everything that may happen during the game. The other players will play the same character successively, by each giving an instruction like "go West", "take key", "use key on chest", etc. Each scenario has one or more victory conditions. If players managed to follow the right path and got a perfect score of 100 points, they win the game. A game can be lost if the main character is killed and players didn't save the game.
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Château Aventure?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?