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Spearpoint 1943
by Byron Collins · Collins Epic Wargames
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About the game
What is Spearpoint 1943?
Frontline General: Spearpoint 1943 is a new fast-playing card wargame that uses tactical Unit Cards, Command Cards, and Damage Cards to simulate plausible frontline combat at a fast pace. Squad-level infantry and individual tanks, artillery, and aircraft form the Tip of the Spear, or Spearpoint, of the battle. Each 20-30 minute game is one intense card-based combat engagement. Fast-paced two-player World War II squad-level tactical card game with a deck-building element that plays in 30 minutes! Play tense tactical Situation games or Standard games! Unit statistics based on years of research yield historically-plausible results with every battle. Non-CCG deck construction for unlimited replayability. Components: Single sheet of rules (11"x17", two-sided) 9 Situations (Download direct or thru BGG) 50 German Unit Cards 50 US Unit Cards 50 Command Cards 25 Damage Cards 4 Dice Heavy Duty Box Game info page on collinsepicwargames.com: https://collinsepicwargames.com/Spearpoint1943.html Expansion Info: Spearpoint 1943: Eastern Front is the second standalone game in the series and adds all new Russian and German Cards as well as new Command and Damage Cards. Spearpoint 1943: Village and Defensive Line Map Expansion adds terrain, line of sight, movement, and additional situations.
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Spearpoint 1943?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?