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2005BGG rank #7,732
Techno Witches
by Heinrich Glumpler · KOSMOS
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Players2–4
Time30–50m
ComplexityLight
Age10+
About the game
What is Techno Witches?
Using their magic books, players plan their flights across the night sky 1 to 5 stages at a time. There they go! Full power, sharp right turn, a gentle left, "watch out! magic castle straight ahead," hit the breaks, back-up, here comes another witch! Players start with simple courses, but after they graduate from flight school, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the black cat, but the most risky and challenging adventure is the chase of the old-fashioned wizard on their antiquated straw broom.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Techno Witches?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?