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Middle Ages
by Marc André · Studio H
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About the game
What is Middle Ages?
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. In Middle Ages, you explore the economics of medieval urban life through eight distinct tiles: fields, farms, villages, forts, markets, barracks, churches, and palaces. Each tile features its own scoring system, yet it's linked to others, offering an immersive gaming experience. Unleash strategic maneuvers, from daring assaults on rival fiefdoms to reserving tiles for future use. Harness the power of tactical combinations to amplify your income and pave your way to triumph! With an ever changing tile board, you need to be able to plan ahead but adapt to changing circumstances to make the best moves. The richest player at the end of the 16th round wins. —description from the publisher
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Middle Ages?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?