/pic6279361.png)
Black Rose Wars: Rebirth
by Andrea Colletti, Diego Fonseca, Marco Montanaro · Ludus Magnus Studio
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Black Rose Wars: Rebirth?
Black Rose Wars: Rebirth is a highly competitive fantasy game of combat, strategy, and deck-building set in ancient Italy. Black Rose Wars: Rebirth is the second chapter in the Black Rose Wars series. Even though 25 years have passed after the Lodge was destroyed, Mages have not forgotten the Old Ways. The Black Rose calls to them. They return to the Lodge to repair and rebuild the glory of the Black Rose who still imbues every inch of the place, to hold their tournament to name the Crown Holder of the lodge for the following century. The Black Rose demands a champion. Every player represents a Mage in this struggle to prove themselves as the true beholder of the Black Rose's power. The mages will program spells to their board and execute them in turn order. Those spells may disable other mages spells, arm traps, arm powerful defensive moves, deal damage, or summon otherworldly beasts. The battle is played out on a hexagonal arena that requires tactics and planning to ensure each mage can pull off the perfect move. When a mage finally succumbs to their wounds, they will die and return to their room. This disrupts position and planning but no mage is ever out of the fight! Black Rose Wars: Rebirth plays well with 1-4 players and is best played with lots of players for even more interaction. The expansions add a very large amount of options for replayability as well. This game is a stand alone game as well as an expansion for the original Black Rose Wars game.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Black Rose Wars: Rebirth?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?