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Brian Boru: High King of Ireland
by Peer Sylvester · Osprey Games
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About the game
What is Brian Boru: High King of Ireland?
In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins. The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Brian Boru: High King of Ireland?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?