Miremarsh cover
2018BGG rank #8,977

Miremarsh

by Matt Green (I), Sam Mercer · Room 17 Games

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Players1–5
Time40–60m
ComplexityMedium-Light
Age14+

About the game

What is Miremarsh?

A game of evil deeds, death and tentacles! Starting from your home in the Warrens, you and your rival Bog Goblins set out to defeat a party of adventurers, slaughter a unicorn, steal a baby or do something equally evil to prove they are the best and become the Goblin King. However, the deadly swamp of Miremarsh stands in your way. This is your chance to slay the monsters, win glory, and try not to die. Again. Miremarsh is a 40-60 minute game of strategy, skill, resource management and card buying for 1-5 players aged 14+. Players collect equipment items, gold and old bones to buy pets, items or spells to defeat the monsters and overcome traps that stand in their way to the final quest. Each game starts with a set amount of goblins available to the players which they use up as they are eaten or killed by the denizens of the swamp. The player then re-emerges as a new goblin to continue the quest. Tiles are turned over and monsters, traps and gateways are unveiled allowing players to become more familiar with their environment as the game goes on. With some push your luck dice rolling as well as competitive horseplay the player who completes the final quest first is the winner. Microbadge:

How it plays

Mechanics

Dice RollingModular BoardPush Your LuckTile PlacementTrading

On the shelf

Categories

AdventureDiceExplorationFantasyHumorMiniatures

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Miremarsh?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?