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The Siege of Alesia: Gaul, 52 B.C.
by Richard H. Berg, Mark Herman · GMT Games
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About the game
What is The Siege of Alesia: Gaul, 52 B.C.?
10 Roman legions besiege a Gallic force in Alesia, and they are in turn besieged in their siege works by a relieving Gallic force. This hex and counter game is Volume XI in the Series: Great Battles of History (GMT Games) series by GMT. The game uses similar mechanics to other games in the series; however, It is centered around a siege instead of a more traditional set piece battle common to the other games in the series. Therefore it has the most changes to the GBoH rules than the other games. There are no specific turns, and play simply passes back and forth between the two sides, possibly interrupted by the abilities of the opposing commanders. The game includes three different scenarios.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Siege of Alesia: Gaul, 52 B.C.?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?