Diceland: Deep White Sea cover
2002BGG rank #9,914

Diceland: Deep White Sea

by James Ernest, Toivo Rovainen · Cheapass Games

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Players2–5
Time20m
ComplexityLight
Age10+

About the game

What is Diceland: Deep White Sea?

James Ernest once again stakes out some uncharted game design territory with Diceland: Deep White Sea. The game consists of five sets of octahedral stiff paper dice, about 2" per edge, with five team members per set. These dice have full-color comic-book style artwork by Eduardo Muller and game information printed on each face, and each die represents a character. Each die is pre-cut and scored, and assembles easily with just tabs and slots. Despite being made from "mere paper," the dice are surprisingly sturdy, and the use of a good quality card stock means they tend to stay in good condition. Unless you accidentally sit on one, of course. The basic goal is to be the first person to reach 50 points, which are earned by "killing" your opponent's characters. Each turn, you may throw a new character into the arena (if you have any available to throw), have one of your characters use his or her action or power, or have one of your characters move. Movement is done by rotating a die onto a new face on the table. If you throw a new character into play, he or she may immediately use his or her power on the side that lands face up. Available powers may be an attack or a special action. Some of the special actions allow you to, in turn, use the powers of other teammates, triggering a cascading reaction across the table. Attacking is simple: Each attack has a power rating. If it exceeds the block rating of the defending dice, the defending dice is killed, and the attacker scores its points (printed on side one of each die). If it is equal or less than the defense value, the defending die is merely moved so that a lower value face is face-up, unless it's been "wounded" so many times that it's already on its lowest face, in which case, it dies. A basic game of Diceland lasts about 20 minutes. List of Diceland sets and armies

How it plays

Mechanics

Dice RollingVariable Player Powers

On the shelf

Categories

Action / DexterityCollectible ComponentsDiceFantasyFightingScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Diceland: Deep White Sea?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?