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Tribes of the Wind
by Joachim Thôme · La Boîte de Jeu
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About the game
What is Tribes of the Wind?
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas. They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards. Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources. As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers. When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins! —description from the publisher
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Tribes of the Wind?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?