/pic6524936.jpg)
Der Abenteuer Club
by Henrik Havighorst, Mathias Spaan · Piatnik
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Der Abenteuer Club?
Ever fought a great white shark with an iron and lipstick? Or distracted yourself with a disco ball and chewing gum? No? The time has come! Welcome to the ADVENTURE CLUB! Together you will experience hair-raising adventures and master a wide variety of challenges with unusual methods and crazy ideas. “Make the best of it!” is the motto here, as you will only have a random and limited selection of objects in your hand. Ingenuity, logic, and a healthy dose of insanity will lead you to success. Gameplay: Everyone gets 10 random cards of objects. One player reads a chapter out of the “book of adventures” until he reaches a challenge. Now the person next to him must choose exactly 2 cards that he/she thinks are best suited to solving the challenge. The same player also chooses 3 other cards that he/she thinks are the most unsuitable for solving the challenge. Shuffle those 5 cards face down and reveal them in the middle of the table. (Additionally, the 2 chosen items can be written as a proof on a secret tablet) Now, all other players need to discuss and find the 2 chosen items. The game ends after the group successfully solved 5 challenges or failed 3 times during one adventure.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Der Abenteuer Club?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?