The Bell of Treason: 1938 Munich Crisis in Czechoslovakia cover
2025BGG rank #9,016

The Bell of Treason: 1938 Munich Crisis in Czechoslovakia

by Petr Mojžíš · Fox in the Box

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–2
Time30–45m
ComplexityMedium-Light
Age14+

About the game

What is The Bell of Treason: 1938 Munich Crisis in Czechoslovakia?

The Bell of Treason is a fast-paced, card-driven board game in which two players experience the existential crisis faced by Czechoslovakia in response to Hitler’s territorial demands. One player represents the ideal of trying to Defend the country, even without allies and at any cost. The other player represents the historically victorious ideal of agreeing to Concede the Sudetenland territory, in order to prevent bloodshed and hoping that Hitler’s demands would stop there. The game adapts the crisis modeling system originally introduced in Fort Sumter and then further developed in Red Flag Over Paris. The game does not make any judgment about whether it would have been the right choice for Czechoslovakia to defend itself in 1938, nor whether such a defense could, in any sense, have been successful. Instead, it allows you to experience for yourself this crisis period of 1938, which forever influenced Czechoslovakia's path and the eventual course of World War II. The game can also be played solo, using an adaption of the system designed for Red Flag Over Paris. —description from the publisher

How it plays

Mechanics

Card Play Conflict ResolutionSimulation

On the shelf

Categories

PoliticalWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Bell of Treason: 1938 Munich Crisis in Czechoslovakia?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?