Suspicion cover
2016BGG rank #7,042

Suspicion

by Forrest-Pruzan Creative, Prospero Hall, Brian Kirk · Wonder Forge

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Players2–6
Time60m
ComplexityLight
Age10+

About the game

What is Suspicion?

You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion, you're going to try to nick as many jewels as possible, but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly, while staying unknown yourself and bagging a nice collection of gems? In Suspicion, ten characters start on the perimeter of the game board, and each player is secretly one of these characters. On a turn, you roll two dice, then move the two characters shown (or characters of your choice if you roll a joker). After this, you play one of the two action cards in your hand, and carry out one of the actions on that card: stealing a type of gem in the space where your character is located, moving any character, asking someone else whether their character can be seen by someone on the board, and so on. Gems come in three types, and when one of the piles is empty, the game ends. Everyone guesses who is which character, then all identities are revealed. For each player you've guessed correctly, you score 7 points; for each set of three different gems, you score 6 points; and for each individual gem aside from the sets, you score 1 point. Whoever has the most points wins!

How it plays

Mechanics

Roll / Spin and MoveSet Collection

On the shelf

Categories

BluffingDeduction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Suspicion?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?