Vinci cover
1999BGG rank #1,386

Vinci

by Philippe Keyaerts · Descartes Editeur

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Players3–6
Time120m
ComplexityMedium-Light
Age14+

About the game

What is Vinci?

Along the lines of History of the World by The Avalon Hill Game Co, players cycle through a series of European civilizations as they attempt to score the most points using the civilization's special powers. The game is set in Europe. Each player is provided with a pool of wooden tokens to represent their civilizations. Each player selects a combination of civilization tiles, which give his civilization special abilities or characteristics. Players enlarge their empires through territorial expansion, often at the expense of other players. The key to the game lies in choosing when to allow your active civilization to go into decline in order to select a new one that will generate more points. Play continues with the cycling of civilizations until a certain score is reached, whereupon final rounds are played and a victor is determined. Reimplemented by: Small World (released in March 2009)

How it plays

Mechanics

Area Majority / InfluenceArea MovementIncrease Value of Unchosen ResourcesNetwork and Route BuildingRaceStatic CaptureTake ThatVariable Player PowersVariable Set-upVictory Points as a Resource

On the shelf

Categories

AncientCivilizationTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Vinci?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?