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Botanik
by Frank Crittin, Grégoire Largey, Sébastien Pauchon · Space Cowboys
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About the game
What is Botanik?
In the hushed intimacy of her laboratory, the eminent researcher Beatrix Bury has just discovered a technology allowing to mechanically generate all kinds of edibles. Subtropical plants, stellar potatoes, Orion mandarins, this new technology opens a way to save the people of Forharms, prisoners of a world made of rust and toxic vapors. It’s in the urgency of a threatened world that the scientist puts two of her best teams in charge of developing her plan... that can seem quite demanding at times. Each team is engrossed in its mission and Beatrix’s laboratory becomes the battlefield of fierce competition to produce the best performing machine. You are promoted to the head of one of these two teams, and must prove yourself worthy of the head researchers’ trust. Rise up to the challenge! —description from the rulebook Develop the most effective network of mecha-botanics, the combination of plants and science! Botanik offers fluid mechanics (one action per turn), in addition to an ingenious exchange system, associated with tiles of different groups/colours. A)draft machine parts (tiles)and add them to your workshop or B)change the main workshop to add tiles from your workshop to your machine. Gain points for 1)groups of 3 or more tiles of the same color and 2)for flowers on your tiles
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Botanik?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?