Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945 cover
2013BGG rank #8,527

Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945

by Steve Dixon · Legion Wargames LLC

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Players1
Time60–480m
ComplexityMedium-Light
Age0+

About the game

What is Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945?

By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island. "Picket Duty" is a solitaire wargame where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive. The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well damage control teams. 27 types of Japanese planes are represented. Some planes have special attack capabilities. Game features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more.

How it plays

Mechanics

Solo / Solitaire Game

On the shelf

Categories

NauticalWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?