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Naturopolis
by Steven Aramini, Danny Devine, Paul Kluka · Button Shy
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About the game
What is Naturopolis?
Wind whistling, bees buzzing, rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands, and it’s your job to keep it that way. Make sure the tourists and campers have somewhere to go, but don’t let their presence distract you from what really matters. In Naturopolis, players work together to build a new landscape. Using only 18 cards and a variable scoring system, the game is never the same twice. Naturopolis is the 3rd game in our series of standalone and combinable Sprawlopolis games. It brings mountains, lakes, forests and meadow blocks to the game, with the added bonus of campsites, rivers and double line roads. First, players will randomly flip over 3 cards to set the scoring rules for the game. Each game has drastically different scoring rules in unique combinations, and a new score to beat, ranging from 6 to 51 points. Each turn, players will play one card from their hand to the growing landscape, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. When all cards have been placed, the game ends and players see if they have met the dynamically generated minimum score for their game.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Naturopolis?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?