Balloon Cup cover
2003BGG rank #1,728

Balloon Cup

by Stephen Glenn · KOSMOS

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Players2
Time30m
ComplexityLight
Age8+

About the game

What is Balloon Cup?

In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. Four landscape cards – two plains alternating with two mountains – are laid out, and 1, 2, 3, or 4 cubes in assorted colors (gray, blue, green, yellow, red) are added to these cards. From a hand of eight balloon cards, you must try to pass each landscape by adding cards matching the colored blocks onto their side of table, although winds (and cunning) may occasionally cause them to play on their opponent's side – a move that can really ruin the opponent's plans. High-valued balloons are played on the mountains, and low-valued balloons are played on the plains. Whoever is the better balloonist takes the cubes from the card, which is then flipped over – mountains becomes plains and vice-versa – and refilled with cubes. Five trophy cards of value 3 to 7 are placed at the top of the cards. When a player has collected enough cubes of a given color, he earns the trophy card for that color. Players may even trade three otherwise useless cubes for one they can use. The first player to earn three trophy cards is the winner!

How it plays

Mechanics

ContractsHand ManagementRaceSet CollectionTake That

On the shelf

Categories

Aviation / FlightCard Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Balloon Cup?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?