Disney Lorcana: Illumineer's Quest – Deep Trouble cover
2024BGG rank #6,715

Disney Lorcana: Illumineer's Quest – Deep Trouble

Ravensburger AG

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Players1–2
Time30–60m
ComplexityMedium-Light
Age8+

About the game

What is Disney Lorcana: Illumineer's Quest – Deep Trouble?

Ursula is rising to seize power over Lorcana! Stand against her and her horde of entangled glimmers to save the realm. Whether you face her with friends or alone in solo play, your goal is clear: defeat the sea witch and restore the future of Lorcana. Defeat Ursula Deep Trouble comes with two preconstructed player decks*, featuring the sorcerer Yen Sid of Disney’s Fantasia and the brave Mulan. Player turns occur at the same time, so coordinate with your team, using abilities and effects on each other’s glimmers to ruin Ursula’s schemes. Ursula's Army The sea witch will use all her powers to protect her lair against the Illumineers! Designed especially for the Illumineer’s Quest Deep Trouble, this gold-backed deck features entangled glimmers and mighty natural disasters. Ursula also plays by her own rules, and her powers increase as each move she makes brings her closer to her ultimate design! Multiple Levels of Difficulty Where will you fight Ursula: at the site of your first encounter, or at her lair, where her powers are the greatest? Battleground cards determine how difficult the encounter will be, while giving Illumineers unique abilities at the cost of lore. While the first two battlegrounds are great for starting out, two more are included to give players even greater challenges with Deep Trouble. —description from the publisher

How it plays

Mechanics

Cooperative GameDeck ConstructionSolo / Solitaire Game

On the shelf

Categories

Card GameChildren's GameFantasyMovies / TV / Radio theme

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Disney Lorcana: Illumineer's Quest – Deep Trouble?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?